Substance in Unity Plugin Updated
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Latest comments
by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Substance in Unity Plugin Updated
9 October, 2018

Allegorithmic has recently announced that Substance in Unity now allows users to work with Substance materials on projects for iOS and Android. The latest update to the Substance in Unity plugin also brings developers a simpler update process and a wider scope for scripting.

First of all, the updated plugin allows artists to use Substance materials within mobile projects with publishing support for both iOS and Android platforms.

The Substance plugin update process is said to be as simple as importing the new plugin now. It doesn’t require to delete or re-import assets.

The team has added a scripting Define symbol to benefit other plugins that want to support the Substance API. Users can now “encapsulate all code specific to the Substance plugin inside #if #endif.” 

The developers have also added ListInputs() to “list input parameters in a Substance graph as well as a function to get the generated textures using GetGeneratedTextures().”

Make sure to learn more about the update here

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