Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Autodesk has revealed the latest version of 3ds Max that brings ActiveShade viewport, improved Revit version compatibility, and more. Let’s have a look at the update.
- ActiveShade viewport lets users interact and render simultaneously in the same viewport.
- Improved Revit version compatibility with import twice as fast.
- Improved Alembic compatibility with Maya. Custom attributes from Maya are said to be grouped to support to support attributes on transforms and shapes. Vertex color maps are now supported for import/export.
- OSL meets changes to the source editor like improved bracket highlighting, syntax highlighting, and better docking. Viewport support is said to be improved too to support features including node properties and bump mapping.
What is more, over 100 issues have been fixed. You can learn more here.