A Complete Guide to Building 3rd Person Cover Shooter in UE4
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Latest comments
by Matthew Scenery.Melbourne
2 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
3 hours ago


To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

A Complete Guide to Building 3rd Person Cover Shooter in UE4
3 March, 2017
EvilEyeGames has a mind-blowing 45-part series on building your own third person cover shooter in Unreal Engine 4. The guides covers all the topics: from setting the project up to dealing with ragdoll deaths.

Here are the first six parts to start with:

1.Setting the Project Up

3. Aim Offset

5. End of Cover and Cover Movement

2. Sprinting and Animation Notifies

4. Taking Cover

6. Aiming From Cover


Continue building your shooter

Source: EvilEyeGames

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