A Complete Guide to Building 3rd Person Cover Shooter in UE4
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Latest comments
by Axx
11 hours ago

That helmet tho I think that one is spot on with kinda like a classic feel to it.

by Axx
11 hours ago

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

by Artemis
12 hours ago

I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.

A Complete Guide to Building 3rd Person Cover Shooter in UE4
3 March, 2017
EvilEyeGames has a mind-blowing 45-part series on building your own third person cover shooter in Unreal Engine 4. The guides covers all the topics: from setting the project up to dealing with ragdoll deaths.

Here are the first six parts to start with:

1.Setting the Project Up

3. Aim Offset

5. End of Cover and Cover Movement

2. Sprinting and Animation Notifies

4. Taking Cover

6. Aiming From Cover


Continue building your shooter

Source: EvilEyeGames

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