Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Grab a free goodie from Romain Durand, an Environment Artist at Activision. The artist shared a free stylized material he created in ZBrush and Photoshop to improve his stylized PBR workflow. The pack features all the necessary maps, so get it and start generating scenes.
Hello this is little project I made in order to improve my stylized PBR workflow, you can download the files for free and use it for your personal/commercial projects.
Make sure to check out the artist’s portfolio here.