What a shame EA! Fuck off, i go to steam :-)
Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.
@email@example.com Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.
Marvin Tischler has decided to release a huge pack of procedural materials with source files on Gumroad. The set will help you build all kinds of scenes, so check it out.
Revisited some old materials and added new ones. Procedural textures 100% done in Substance Designer. Rendered in Marmoset.
- 12 procedural Materials
- Full Substance Graphs
- .sbsar Files
- All maps in png-File Format. (2048×2048 / 16bit)
Substance Designer files work with version 2017.2.4 and up.
Please note that the commercial use of the textures is permitted but nothing can be included in an asset pack or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products.