A Stylized Fantasy Environment Created in Unreal Engine 5

Viktor Colpaert demonstrated a new majestic 3D scene based on Lok Du's illustration.

Junior Environment Artist at Airborn Studios Viktor Colpaert, who specializes primarily in creating stylized NPR 3D scenes, has recently unveiled Go Home, a majestic fantasy-style digital environment that looks as if Studio Ghibli was tasked to reimagine the Swiss Alps.

Inspired by Lok Du's 2D illustration, Viktor's latest personal project was created using Blender, Substance 3D Painter, Substance 3D Designer, and Unreal Engine 5. According to the artist, the materials and environmental assets (structures, large background trees, rocks, vegetation) were created by him, while the shepherd and sheep models were made by Steffen Unger, the Head of 3D Character Art at Airborn.

And here are some of the behind-the-scenes shots shared by Viktor, you can check out more by visiting the author's ArtStation page:

If you would like to learn more about Viktor and his environment art workflows, we highly recommend checking out our interview with the artist, where he told us about creating the Sinking Temple environment inspired by the Legend of Zelda fanwork, talked about modeling the scene, and shared various useful tutorials.

See more of Viktor's projects here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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