Akira Saito: Procedural Hard Surface Design
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by michael clarke
2 hours ago

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by Jonathan Hemmens
4 hours ago

Hi Jamin, It's probably fine to ask this if they haven't mentioned in on the job posting. However, if you understandably feel awkward doing so, I would recommend checking out Glass Door for average salaries for the position. This might give you a better idea :) cheers for reading.

There's a reason why it's called a Beta ... or Release Candidate, but yeah, go blender community!

Akira Saito: Procedural Hard Surface Design
12 December, 2018

The SideFX team has shared another awesome talk from SIGGRAPH Asia 2018 in Tokyo. Join Akira Saito as he shares wisdom on procedural hard surface design. Unfortunately, the talk is in Japanese, but the team will add English captions later. 

In this talk, Akira-san shares tips and tricks on the Voronoi tool discussing his recent personal project on hard surface design.

“Akira Saito is the environment lead at Polyphony Digital, giving technical directions, tool writing, and is involving every aspect of course creation of Gran Turismo series – from photo shooting of actual race tracks everywhere in the world, to fine-tuning the final data for released games,” added the team.

Please let us know if you found this talk useful. 


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Adminstubs3d@gmail.comqqq Recent comment authors

there are very nice English subtitles there.

David Wood
David Wood

Anybody get that?


can’t understand what he said