Akira Saito: Procedural Hard Surface Design
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Latest comments

More of these please! I need some good beginner tutorial!

by Berti Hien
3 hours ago

ahahahah Luke hahaha comment of the day !

by Luke
8 hours ago

But can it run Crysis?

Akira Saito: Procedural Hard Surface Design
12 December, 2018

The SideFX team has shared another awesome talk from SIGGRAPH Asia 2018 in Tokyo. Join Akira Saito as he shares wisdom on procedural hard surface design. Unfortunately, the talk is in Japanese, but the team will add English captions later. 

In this talk, Akira-san shares tips and tricks on the Voronoi tool discussing his recent personal project on hard surface design.

“Akira Saito is the environment lead at Polyphony Digital, giving technical directions, tool writing, and is involving every aspect of course creation of Gran Turismo series – from photo shooting of actual race tracks everywhere in the world, to fine-tuning the final data for released games,” added the team.

Please let us know if you found this talk useful. 


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2 Comments on "Akira Saito: Procedural Hard Surface Design"


Anybody get that?


can’t understand what he said

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