Bbbn192 Teaches Blender's Default Cube How to Walk

The artist utilized the Geometry Nodes toolset to set up the rigging system for the robotic legs.

3D Blender Artist and Animator Cartesian Caramel, also known as Bbbn192, proves for the hundredth time to be one of the most imaginative and creative 3D Artists in the world by unveiling one more mind-blowing project.

This time, the creator decided to explore and experiment with Blender's Geometry Nodes toolset, utilizing it to set up a custom-made rigging system. Said system was then used to animate robotic 3D legs in the software, which were then attached to Blender's default cube.

Although the need to develop a rigging system using Geometry Nodes may be somewhat questionable, with even Cartesian himself saying that it is not something you should do, the fact that the default cube received some attention and was upgraded with a fresh pair of legs is nothing short of heartwarming.

As per tradition, the artist has also shared a couple of insightful tutorials that explore the setup and illustrate the creation process of the self-made rigging system:

Earlier, the artist also demonstrated a recreation of the timeline collapse effect from the Loki TV series, an amazing procedural spider robot animation, a neat fence-melting effect, a stunning branching paths VFX, a delicious baking bread animation, a fully-functioning custom machine learning algorithm made with Geometry Nodes, a cool-looking robotic cable arm, fantastic LEGO assembly effects, and more. You can check out all of these projects and more by visiting the author's Twitter page.

We also recommend visiting Bbbn192's YouTube channel to check out some of the artist's detailed guides on how these incredible effects were made.

Last month, Blender Artist Michael P., a.k.a. Pyronimous, also showed that there's more to Blender's default cube, turning it into a realistic simulation of melting butter:

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