what settings y setup for materails or shaders in marmoset? it's a pbr metalnes?
https://assetstore.unity.com/packages/tools/terrain/mapmagic-world-generator-56762 procedural terrains with nodes released on 2016 Support Pahunov NOT UbiSoft
9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view
Marian Latecka has recently shared his latest project — a complex cobblestone floor made with Quixel Mixer. The thing is that the artist has also uploaded a video breakdown to help other artists master Mixer.
“Here is my latest Mixer project. One height map is used, the other is the MIXER work. I was inspired by Denis Blinov,” said the artist. It is worth noting that the first material was created by Sebastian Zapata from Friendly Shade, so we should thank him for the inspiration here.
Here are some final renders and WIP shots:
Basically, this is another great example of the Mixer power. You can do all kinds of stuff with it. Make sure to share your Mixer projects and discuss the breakdown in the comments below.