Breakdown: Scales Substance in Designer
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by Duacan
14 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
2 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Breakdown: Scales Substance in Designer
11 March, 2018
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Tutorial

Olle Norling, a student at Futuregames shared a thorough breakdown of his Scales Substance created in Allegorithmic’s Designer. The artist went over his cognitive process, the challenges he encountered and talked about techniques. 

It is worth noting that Chris Hodgson, who visited the school, helped the artist improve his workflow, especially the parts connected with roughness and coloring.

The breakdown was originally published on ArtStation. 

Source: ArtStation
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2 Comments on "Breakdown: Scales Substance in Designer"

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RubénG
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RubénG

Realy helpful. Thanks!

Igor Dmytrenko
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Igor Dmytrenko

Awesome!

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