Breakdown: Setting Up a Genshin Impact-Style Shader in Unreal Engine 5

Learn how to give your models NPR anime-like looks with this comprehensive breakdown published by HyeungKun Park.

3D Artist HyeungKun Park, known to many for creating highly-realistic 3D materials using Substance 3D Designer, has recently shared an in-depth breakdown that thoroughly explains how to set up a non-photorealistic Genshin Impact-style shader in Unreal Engine 5.

Inspired by the techniques shown previously by Ben Ayers and Adrian Mendez, the breakdown walks us through the working process behind creating a great anime-like shader, with HyeungKun showcasing the entire workflow from start to finish, demonstrating how various maps were set up in Designer, showing how the outline was created, and much more. You can check out the full breakdown by clicking this link.

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