Brushify: Creating a Lake Terrain in UE4
Subscribe:  iCal  |  Google Calendar
20, Jan — 16, Mar
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
7, Mar — 1, Jun
Latest comments
by Franciszek Zgliński
4 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node:

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

Brushify: Creating a Lake Terrain in UE4
27 January, 2019

Learn how you can create a lake scene in Unreal Engine 4 using the procedural tools with this new guide by Joe Garth.

The artist shared another tutorial for UE4 & Brushify that he made recently. This time. he is rapidly creating a lake scene with different Brushify tools, showcasing just how fast you can work.

Basically, it gives a good insight into how to use the UE4 tools: not just rapid level design with Brushify, but also some general stuff.

Brushify: Forest Pack is now available on Unreal Marketplace. You can also support the artist on Patreon. Check out our interview with the artist here and there to learn more about Brushify.

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

Check the full feature list

Contact VEA Games

Leave a Reply

Be the First to Comment!

Related articles