CD PROJEKT RED Needs a Talented Cinematic Designer
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
12 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
12 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

CD PROJEKT RED Needs a Talented Cinematic Designer
21 February, 2017
CD PROJEKT RED is looking for a talented and promising Cinematic Designer to assist the art team in creating compelling in-game interactive dialogue sequences and dialogue-based cutscenes in CD PROJEKT RED’s proprietary tool. The ideal candidate should have a strong sense of composition, timing and editing as well as a good understanding of directing, narrative storytelling, acting and cinematography.


  • Create compelling interactive dialogue sequences with excellent directing, cinematography, editing and pacing.
  • Create a specific mood for interactive dialogues by using proper editing and cinematography techniques.
  • Communicate with Writers and Quest Designers to improve readability of visual storytelling and quest flow.
  • Follow and maintain pipelines and technical requirements (complete tasks on time in the highest quality).


  • Bachelor’s Degree in Arts (preferably Animation / Film Production) and / or comparable years professional experience in games / film.
  • Excellent understanding of narrative causality and logic.
  • Good knowledge of cinematography and editing.
  • Good understanding of acting basics including posing and timing.
  • Excellent communication skills and abilities to work efficiently within a team.
  • A strong passion for video games, film and pop culture.
  • AAA games development experience as an animator (doing long form project(s) from inception to completion) will be a big plus. 


  • A modern and relaxed studio atmosphere.
  • A chance to work in a booming industry, within an international team
  • A competitive salary and project-based bonuses.
  • Private health care & MultiSport card.
  • From 20 to to 26 days of paid vacation per year.
  • An exciting chance to work with the developers of one the most acclaimed role-playing games in recent history.
  • Step by step assistance and a ‘Relocation Package’ for new staff willing to relocate to Poland.
  • Polish lessons for foreign employees.


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