Creating Circular Fountains with 3ds Max
Events
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
Latest comments
by Nils Arenz
7 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
10 hours ago

Is this not like gear VR or anything else

by Starkemis
12 hours ago

Thank you!

Creating Circular Fountains with 3ds Max
10 October, 2018
News

Check out a tutorial with Autodesk’s Tom Hudson giving tips on creating Vegas-style fountains with the help of 3DS Max’s Fluids features.  Watch it on Vimeo.

“Demonstration of how to create a fountain with multiple emitters arranged in a circle, and animate it to create Las Vegas-style fountain effects, using the built-in fluid simulation system in Autodesk 3ds Max 2019,” states the description. The video explains a step-by-step procedure for the basic rigging and shows how you can pause the simulation, add to the scene and resume simulation.

The new features look pretty useful, right? Make sure to discuss the possibilities of Fluids and the guide in the comments below.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz
Related articles
Education
Character Art Program
Education
Environment Art Program