Creating Circular Fountains with 3ds Max
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can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

GODOT TO RULE THE WORLD

Creating Circular Fountains with 3ds Max
10 October, 2018
News

Check out a tutorial with Autodesk’s Tom Hudson giving tips on creating Vegas-style fountains with the help of 3DS Max’s Fluids features.  Watch it on Vimeo.

“Demonstration of how to create a fountain with multiple emitters arranged in a circle, and animate it to create Las Vegas-style fountain effects, using the built-in fluid simulation system in Autodesk 3ds Max 2019,” states the description. The video explains a step-by-step procedure for the basic rigging and shows how you can pause the simulation, add to the scene and resume simulation.

The new features look pretty useful, right? Make sure to discuss the possibilities of Fluids and the guide in the comments below.

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