Creation of The Zero Gravity Capsule
Events
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Amsterdam NL   25, Jun — 28, Jun
Los Angeles US   25, Jun — 28, Jun
Montreal CA   27, Jun — 1, Jul
Cambridge GB   28, Jun — 2, Jul
Guildford GB   29, Jun — 30, Jun
Latest comments
by Matthew Scenery.Melbourne
2 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
3 hours ago

OMFG....PLEEEEEEEEEEEEEEEASE!

To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Creation of The Zero Gravity Capsule
27 March, 2017
Opinion
3d artist Matthieu Chollet showed his newest 3d space environment.
Hello, my name is Matthieu Chollet and I’m an Environment artist. I’m looking for work in Montreal and I’m proud to show you my latest project: The Zero Gravity Capsule

To keep learning I decided to try something I never done before: sci-fi style.

I started to gather reference from Alien and Wolfenstien New order since I like the retro and industrial sci-fi look. But also from old submarine and space station as real world reference.

I really tried to keep everything modular and work with panels for my capsule. And it was very effective since I changed the whole layout 3 times without any hassle.

I textured everything in Substance Painter. I started by creating base smart materials since I knew my props would use the same types of plastics, metal , etc…

Substance Painter also helped me to add some normals details I didn’t want to model.

I also paid careful attention to lighting condition: Skylight , Correct albedo values and IES profiles helped me to achieve a more believable look.

For the beauty shots I used the lighting channels and fog sheets to get the most out of my composition

Hope you guys like it!

Matthieu Chollet, Environment Artist

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