Creation of The Zero Gravity Capsule
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
Krakow PL   21, May — 23, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Latest comments
by Lincoln Hughes
1 hours ago

Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)

by Tudor Whiteley
3 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

by Assignment help
12 hours ago

Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces. https://www.allassignmenthelp.com/

Creation of The Zero Gravity Capsule
27 March, 2017
Opinion
3d artist Matthieu Chollet showed his newest 3d space environment.
Hello, my name is Matthieu Chollet and I’m an Environment artist. I’m looking for work in Montreal and I’m proud to show you my latest project: The Zero Gravity Capsule

To keep learning I decided to try something I never done before: sci-fi style.

I started to gather reference from Alien and Wolfenstien New order since I like the retro and industrial sci-fi look. But also from old submarine and space station as real world reference.

I really tried to keep everything modular and work with panels for my capsule. And it was very effective since I changed the whole layout 3 times without any hassle.

I textured everything in Substance Painter. I started by creating base smart materials since I knew my props would use the same types of plastics, metal , etc…

Substance Painter also helped me to add some normals details I didn’t want to model.

I also paid careful attention to lighting condition: Skylight , Correct albedo values and IES profiles helped me to achieve a more believable look.

For the beauty shots I used the lighting channels and fog sheets to get the most out of my composition

Hope you guys like it!

Matthieu Chollet, Environment Artist

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz