Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
3d artist Matthieu Chollet showed his newest 3d space environment.
To keep learning I decided to try something I never done before: sci-fi style.
I started to gather reference from Alien and Wolfenstien New order since I like the retro and industrial sci-fi look. But also from old submarine and space station as real world reference.
I really tried to keep everything modular and work with panels for my capsule. And it was very effective since I changed the whole layout 3 times without any hassle.
I textured everything in Substance Painter. I started by creating base smart materials since I knew my props would use the same types of plastics, metal , etc…
Substance Painter also helped me to add some normals details I didn’t want to model.
I also paid careful attention to lighting condition: Skylight , Correct albedo values and IES profiles helped me to achieve a more believable look.
For the beauty shots I used the lighting channels and fog sheets to get the most out of my composition
Hope you guys like it!