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Custom Unity GPU Particle System

The built-in particle system of Unity is unable to control massive count of particles, so Ke Jyun Wu had to create his own one.

Ke Jyun Wu showed a demo for his own GPU particle system. The built-in particle system of Unity is unable to control massive count of particles, so the artist had to create his own one for a personal project.  He also made particles collide with objects in the scene based on Screen Space Collision.

What are your thoughts on Ke Jyun’s experiment? Have you tried creating your own particle system? Share your projects with us!

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