Custom Unity GPU Particle System
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Latest comments
by Hotmail sign up
1 hours ago

Very helpful article, Thank you for sharing. I love you Hotmail sign up

by Axx
13 hours ago

That helmet tho I think that one is spot on with kinda like a classic feel to it.

by Axx
13 hours ago

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

Custom Unity GPU Particle System
16 May, 2017
Ke Jyun Wu showed a demo for his own GPU particle system. The built-in particle system of Unity is unable to control massive count of particles, so the artist had to create his own one for a personal project.  He also made particles collide with objects in the scene based on Screen Space Collision.

What are your thoughts on Ke Jyun’s experiment? Have you tried creating your own particle system? Share your projects with us!

Source: Vimeo

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