If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Indie developers Deema35 is currently building a small indie game with the help of Unreal Engine 4. What’s interesting about this project is that it was developed in 3 month mostly with the assets from Unreal Marketplace. The whole thing looks incredibly detailed and smooth.
There are a couple of interesting game mechanics as well. For one thing you control the car with the help of the mouse. It’s sort of like a gyroscope control, but with another device. Not the best solution, but at least it’s original. The other thing is that the racing can change into a off-road truck in a matter of seconds. This brings a lot of variety to the exploration of the environment, which looks awesome by the way.
The sad thing that there’s not much gameplay to see in Desert Car. There are no competitors, no coins to gather or races to take part in. Just a basic prototype. Let’s hope the developer will try to take this project to the end and build a fuller game out of it.