It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Jonathan Benainous has released a new Substance pack for desert scenes. The pack features a full source .sbs file with 5 graphs.
All graphs are said to be organized with frame and comments for ease of use.
The artist recommends to use rectangle links for better readability.
Commercial use of the textures is permitted and is non-transferable. However, the textures must not be redistributed or resold in texture or asset packs and must be embedded components of electronic games and interactive media such as a video game, movie, VR experience, or similar product.
Substance Designer 6.0.3 or newer is required.