i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Jonathan Benainous has released a new Substance pack for desert scenes. The pack features a full source .sbs file with 5 graphs.
All graphs are said to be organized with frame and comments for ease of use.
The artist recommends to use rectangle links for better readability.
Commercial use of the textures is permitted and is non-transferable. However, the textures must not be redistributed or resold in texture or asset packs and must be embedded components of electronic games and interactive media such as a video game, movie, VR experience, or similar product.
Substance Designer 6.0.3 or newer is required.