Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Epic Games has finally shared several of their Unreal Engine tech sessions from GDC 2017. The event was full of surprises and various demonstrations, so it’s your chance to check out the highlights of this year’s GDC.
Exploring the Technology that Drives “The Human Race”
The development teams from Epic Games, The Mill and Arraiy provide an up close look at the key technologies that were created, developed and used during the production of The Human Race real-time short film, as presented during the “State of Unreal” opening session.
The Future of Audio in Unreal Engine
Aaron McLeran, Senior Audio Programmer, Epic Games gives a technical presentation of the new multiplatform Unreal Audio Engine. Starting with a brief architectural description and walkthrough of the old audio engine and its varied technical challenges, he’ll outline the core design pillars of the new audio renderer. He’ll then give several demos of the audio renderer in action, describe how it’s used in Epic’s upcoming VR game, Robo Recall, and what’s available now in Unreal Engine 4.15. He then gives a walkthrough of several exciting features which are coming to Unreal Engine 4.16, such as real-time synthesis, dynamic DSP effects, and physical audio propagation modeling via third-party collaboration. Finally, he demonstrates the steps to create a synthesizer from scratch and playing in a level in 30 seconds.
UE4 Animation and Physics Technical Showcase
Members of the Unreal Engine 4 development team demonstrate several exciting upcoming animation and physics features for the engine. These include new workflows for previewing and editing animation, new tools for creating physics simulations with improved quality and performance, and other ways to improve the quality of digital characters.
Content-Driven Multipass Rendering in UE4
With the ability to script drawing to render targets through Blueprints, content creators can now create and prototype advanced rendering techniques that would have previously required a graphics programmer. This opens the floodgates to many possibilities such as custom fluid simulation, surface deformation, and caustics rendering, for starters.
Find an overview of Epic Games’ GDC activities here.