Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Timothy Dries has shared a free guide to creating old tiles in Substance Designer. The tutorial will take you through all the necessary steps to build your own awesome tiles.
Timothy recommends you to download the material over here. This way you can follow along in the material graph and support the stuff that he does as well.
This PDF contains 39 pages of breakdown, presented with node screenshots and node explanations, as well as some tips and tricks.
Don’t forget to check out his other projects here.