can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
GODOT TO RULE THE WORLD
Sitni Sati has revealed the latest version or FumeFX for Maya. The update brings improved integration with Maya, a redesigned simulation core, GPU accelerated display that’s integrated with Viewport 2.0, improved CPU usage for the QCG Solver, and more.
- FumeFX GPU accelerated display has been integrated within the Maya Viewport 2.0. The new display includes volumetric shadows, proper geometry occlusion and instant shader feedback.
- The Data preview has been changed and allows a user to choose voxel display size.
- Updated FumeFX shelf provides access to FumeFX and source creation as well as simulation control.
- Simulation core redesign allows usage of complex geometry instead of using proxies without breaking the solver or causing instabilities.
- The new Conservatiove Advection allows to easily create fluid flows that minimize numerical losses and keep the fluid in motion even after 900 frames of animation.
- Speed improvements for the QCG solver. Updated solver is now able to use nearly 100% CPUs even on machines with 20+ cores. This optimization has resulted with up to 20% faster QCG compared to FumeFX 4.0.
- Smooth retiming regardless of simulation sub-steps and retiming scale factor.
- Depending on the scene setup, the latest version of FumeFX delivers up to 20% faster simulation in total.
- Ability to retime simulation during the Wavelet Turbulence pass.
- Vorticity II optimizations include faster calculations and lower memory requirements.
- Support for nParticles with FumeFX Particle Emitter.
- Improved simulation scaling. Grids of different spacing will result in similar simulations. FumeFX 5 also improves scaling with CPU cores used in a simulation.
- Fixed color channel bleeding during the simulation.
- The new lossy .fxd compression allows per-channel compression quality and mixing of lossless and lossy channels inside the same cache file.
- State of the art multithreaded .fxd I/O for ultra-fast caches saving and loading.
- Load caches at user-defined reduced resolution allows artist easier viewport manipulation and rendering setup.
- Minimize grid during the cache saving produces smaller files that save faster and render faster.
- FumeFX 5 writes OpenVDB caches in a form that makes them easily readable inside the Arnold Volume Grid, Redshift grid and even Houdini. The FumeFX vdb cache will be correctly positioned which makes any OpenVDB workflow straightforward.
- Added OpenVDB support for Wavelet Turbulence simulation.
- Various OpenVDB caches optimizations and fixes.
- New built-in FumeFX-Arnold Volume that supports Arnold’s Standard Volume shader (does not require FumeFX shader license).
- Unified shader license that supports FumeFX Standard Shader for VRay, mental ray and Arnold.
- Added Standard Shader support for Arnold AOV’s – normal, motionvector and depth.
You can get more details here.