FumeFX 5 for Maya Available
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by Marc Che
6 hours ago

Long life to Embark studio and its fabulous procedural artists dream team !

truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.

great environment with a lovely serene sense. Thanks for the write-up!

FumeFX 5 for Maya Available
28 October, 2018

Sitni Sati has revealed the latest version or FumeFX for Maya. The update brings improved integration with Maya, a redesigned simulation core, GPU accelerated display that’s integrated with Viewport 2.0, improved CPU usage for the QCG Solver, and more.


  • FumeFX GPU accelerated display has been integrated within the Maya Viewport 2.0. The new display includes volumetric shadows, proper geometry occlusion and instant shader feedback.
  • The Data preview has been changed and allows a user to choose voxel display size.
  • Updated FumeFX shelf provides access to FumeFX and source creation as well as simulation control.


  • Simulation core redesign allows usage of complex geometry instead of using proxies without breaking the solver or causing instabilities.
  • The new Conservatiove Advection allows to easily create fluid flows that minimize numerical losses and keep the fluid in motion even after 900 frames of animation.
FumeFX 5.0 Conservative advection
  • Speed improvements for the QCG solver. Updated solver is now able to use nearly 100% CPUs even on machines with 20+ cores. This optimization has resulted with up to 20% faster QCG compared to FumeFX 4.0.
  • Smooth retiming regardless of simulation sub-steps and retiming scale factor.
  • Depending on the scene setup, the latest version of FumeFX delivers up to 20% faster simulation in total.
  • Ability to retime simulation during the Wavelet Turbulence pass.
  • Vorticity II optimizations include faster calculations and lower memory requirements.
  • Support for nParticles with FumeFX Particle Emitter.
  • Improved simulation scaling. Grids of different spacing will result in similar simulations. FumeFX 5 also improves scaling with CPU cores used in a simulation.
  • Fixed color channel bleeding during the simulation.

I/O Subsystem

  • The new lossy .fxd compression allows per-channel compression quality and mixing of lossless and lossy channels inside the same cache file.
  • State of the art multithreaded .fxd I/O for ultra-fast caches saving and loading.
  • Load caches at user-defined reduced resolution allows artist easier viewport manipulation and rendering setup.
  •  Minimize grid during the cache saving produces smaller files that save faster and render faster.
  • FumeFX 5 writes OpenVDB caches in a form that makes them easily readable inside the Arnold Volume Grid, Redshift grid and even Houdini. The FumeFX vdb cache will be correctly positioned which makes any OpenVDB workflow straightforward.
  • Added OpenVDB support for Wavelet Turbulence simulation.
  • Various OpenVDB caches optimizations and fixes.


  • New built-in FumeFX-Arnold Volume that supports Arnold’s Standard Volume shader (does not require FumeFX shader license).
  • Unified shader license that supports FumeFX Standard Shader for VRay, mental ray and Arnold.
  • Added Standard Shader support for Arnold AOV’s – normal, motionvector and depth.

You can get more details here

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