Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
Take a look at a fur generator for Substance Painter by Romain Lemaire. The pack lets users generate fur textures for 3D animals and other kinds of projects.
Attention: No real hair or hair cards created.
The fur direction is controlled by a vector map (which needs to be provided or painted). The material creates a complete texture set. Fur color can be controlled by a simple color or texture.
Fur can be masked out.
You can tweak:
- Color with a color map
- Flow with a flow map
- Hair Size
- Color Variation
- Rotation variation
- Hair Amount
- Roughness parameters
- Occlusion parameters
You can find more details on the pack here.