Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Check out a pack of geology techniques for Substance Designer with core nodes and dependencies. The set by Tom Jacobs includes some geology effects, such as a stepped layering effect (also known as ‘Strata)’ and dense stone fields. It can also be used to recreate scree effect and sand accumulation.
The ZIP files contains a full Substance Designer graph and custom nodes to create the effects similar to the examples. The examples are also included. The pack is intended to start working on top of the examples, alter those or just learn from it.
Zip file also contains all textures rendered (base, normals, roughness, height and AO). I kept the output simple as this pack was supposed to be a starting guide.
You can learn more about the pack here.