You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
Thanks for your post! It's been a long time since I read a good article and such a meaning! I hope you will continue to write articles like these for hobbyists! run 3
Check out a pack of geology techniques for Substance Designer with core nodes and dependencies. The set by Tom Jacobs includes some geology effects, such as a stepped layering effect (also known as ‘Strata)’ and dense stone fields. It can also be used to recreate scree effect and sand accumulation.
The ZIP files contains a full Substance Designer graph and custom nodes to create the effects similar to the examples. The examples are also included. The pack is intended to start working on top of the examples, alter those or just learn from it.
Zip file also contains all textures rendered (base, normals, roughness, height and AO). I kept the output simple as this pack was supposed to be a starting guide.
You can learn more about the pack here.