Get UE4 Medieval Village from Kimmo Kaunela
Events
Subscribe:  iCal  |  Google Calendar
Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Bradford GB   7, Feb — 9, Feb
Latest comments

This is to an extraordinary degree a traditional article since you have constantly given an OK with educational data and http://www.1dollarhostings.com/critical center interests. I truly regard your and allowed your article to my sidekick. I imagine that individuals will love it your article and give uncommon criticism.

by Ayato
2 hours ago

features ? :))))))) , its long time that 3dsmax , maya and other autodesk tools are dead

by Hotmail sign up
6 hours ago

Very helpful article, Thank you for sharing. I love you Hotmail sign up

Get UE4 Medieval Village from Kimmo Kaunela
8 October, 2017
News

We’ve recently published an interview with Kimmo Kaunela about his Scandinavian style medieval village with beautiful terrain and nature. The scene is a true UE4 masterpiece, so you don’t want to miss the breakdown. The artist decided to share his project with fully dynamic day and night cycle (level blueprint), huge set of nature assets (trees, grass, rocks) that are using UE4 procedural scattering system and different sets of props and buildings on Gumroad.

Features: 

  • Over 70+ model assets
  • Fully dynamic lighting with day / night cycle blueprint supporting volumetric lighting
  • Spline assets for fences and stone walls
  • Master materials for foliage, building, prop, terrain.
  • Material functions to keep material editing faster
  • 4 layer terrain material with adaptive tessellation option, distance based blending and triplanar mapping
  • Different tileable PBR textures
  • Assets built with AAA quality
  • LODs for models
  • Buildings have rigged doors and interiors
  • Billboard LODs for trees
  • Built in colliders for assets
  • Included example scene with small village and surrounding terrain
  • 1,3km x 1,3km terrain

Scaled to Epic skeleton: Yes

Physically-Based Rendering: Yes

Texture Size: Varied (up to 2048)

Collision: Yes, Buildings hand modeled, rest auto generated

LODs: Auto generated and Trees are using SpeedTree LODs (3 LODS)

Number of Meshes: Meshes: 75

Number of Materials and Material Instances: 35

Number of Textures: 156

Engine Compatibility: 4.17

Don’t forget to read our interview.

Buy the scene for $55

Source: Gumroad

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz