It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Are you a Harry Potter fan? Have you ever wanted to visit Diagon Alley? Yeah, you probably are. Here is something awesome for you. Baolong Zhang has presented his mind-blowing goblin from Gringotts Wizarding Bank recreated in Unreal Engine 4, Maya, ZBrush and Photoshop.
The goblin is not a 100% copy of the original goblin from the movie series as the artist decided to make the character look more realistic. Such a real-time beauty!
Here are some final renders for you to study details:
Make sure to share your thoughts on the work in the comments below.