Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Are you a Harry Potter fan? Have you ever wanted to visit Diagon Alley? Yeah, you probably are. Here is something awesome for you. Baolong Zhang has presented his mind-blowing goblin from Gringotts Wizarding Bank recreated in Unreal Engine 4, Maya, ZBrush and Photoshop.
The goblin is not a 100% copy of the original goblin from the movie series as the artist decided to make the character look more realistic. Such a real-time beauty!
Here are some final renders for you to study details:
Make sure to share your thoughts on the work in the comments below.