Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Looking for another useful Substance guide? Here’s something from Get Learnt. The channel has a step-by-step guide to creating a complex concrete material with cracks, holes and grunge inside Substance Designer.
We jump right in to creating our ultimate concrete material, where we explore creating realistic cracks, holes and grunge, as well as making it a versatile material to fit any of our concrete needs!
Did you find the guide useful? Share your thoughts and tell us about your challenges in the comments below.