Guide: Generating Scenes with Megascans and Redshift
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Guide: Generating Scenes with Megascans and Redshift
31 October, 2017
Tutorial

Quixel continues to share awesome tutorials. The team presented two new guides by Darryl Johnson to mixing Megascans with Redshift in 3DS Max for generating scenes. The first one will guide you through the general process and the second one is about using Forest Pack Pro with Megascans Atlases.

CREATE PHOTOREALISTIC ENVIRONMENTS USING MEGASCANS IN REDSHIFT 

This eye candy, I completed using Megascans, was a lot of fun and a great study of environments, using photo reference. I would like to walk you through my process for completing this piece.

SCATTERING MEGASCANS ATLASES WITH FOREST PACK 

In this tutorial, I want to go over my process for using Megascans atlases with iToo’s Forest Pack for my Quarry pack eye candy scene.

You can find written guides here and there

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