Houdini 17.5 Revealed
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Hi Jamin, It's probably fine to ask this if they haven't mentioned in on the job posting. However, if you understandably feel awkward doing so, I would recommend checking out Glass Door for average salaries for the position. This might give you a better idea :) cheers for reading.

There's a reason why it's called a Beta ... or Release Candidate, but yeah, go blender community!

Houdini 17.5 Revealed
10 March, 2019
News

SideFX has finally revealed Houdini 17.5. Let’s start by learning derails from SideFX’s Cristin Barghiel, VP R&D, Scott Keating, Senior Product Designer, Ken Xu, Senior Software Architect – with special guest Bill Polson, Global Head of Pipeline and Workflow, MPC Film.

“Whether you are a feature film VFX artist, a game developer or a commercial studio, Houdini 17.5 brings you new and enhanced tools to meet your most demanding production requirements.”

Houdini 17.5 brings a number of key features and introduces PDG (Procedural Dependency Graph). “This new technology is available in the upcoming release of Houdini 17.5 as a new Houdini operating context called TOPs (Task Operators) and as a standalone application called PilotPDG”.

PDG is meant to:

  • Describe complex dependencies visually with nodes
  • Transform that dependency description into a set of actionable, schedulable tasks
  • Distribute those tasks with the help of a scheduler and compute them in parallel

You can learn more about the newest version here.

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

All future updates are included and will be available for download as soon as they are released.

Check the full feature list

Contact VEA Games

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