Houdini 17.5 Revealed
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by north shore taxis auckland
8 hours ago

You can also book a car to south Auckland airport when travelling home or to your next destination.

Excellent overview of unreal Ray-Tracing stuff, thank you! Any chance you can add the scene to the asset pack?

So what's exactly the advantage? good would be a direct comparison to known renderers

Houdini 17.5 Revealed
10 March, 2019
News

SideFX has finally revealed Houdini 17.5. Let’s start by learning derails from SideFX’s Cristin Barghiel, VP R&D, Scott Keating, Senior Product Designer, Ken Xu, Senior Software Architect – with special guest Bill Polson, Global Head of Pipeline and Workflow, MPC Film.

“Whether you are a feature film VFX artist, a game developer or a commercial studio, Houdini 17.5 brings you new and enhanced tools to meet your most demanding production requirements.”

Houdini 17.5 brings a number of key features and introduces PDG (Procedural Dependency Graph). “This new technology is available in the upcoming release of Houdini 17.5 as a new Houdini operating context called TOPs (Task Operators) and as a standalone application called PilotPDG”.

PDG is meant to:

  • Describe complex dependencies visually with nodes
  • Transform that dependency description into a set of actionable, schedulable tasks
  • Distribute those tasks with the help of a scheduler and compute them in parallel

You can learn more about the newest version here.

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

All future updates are included and will be available for download as soon as they are released.

Check the full feature list

Contact VEA Games

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