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Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
IO Interactive Needs Gameplay Programmer
9 February, 2017
IO Interactive is working on a brand new Unreal Engine project and the studio needs a talented gameplay programmer to join its incubation team. They are looking for a programmer to help the team drive the project forward. You will be responsible for prototyping gameplay mechanics in Unreal Engine.
What is required?
- You have solid experience with AI, physics, animation and game mechanics for AAA games and experience from projects on current gen consoles and PC.
- You possess profound skills in C++ and have experience with Unreal Engine. You’re well-founded in mathematics and hold solid game design skills and solid understanding of programming best-practices.
- You’re most definitely a team worker who actively seeks collaboration to find the optimal solution, you have excellent written and verbal communications skills in English and a passion for video games.
- They’d be extremely happy if you have a Bachelor’s degree in Computer Science, Software Engineering or self-taught to similar level. Experience with agile methodologies will be an advantage.
Source: IO Interactive