It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Josh Lynch, Senior Environment Artist at Red Storm Entertainment, decided to launch a huge sale on his Gumroad page. The artist with over 9 years of experience, who worked on Middle-earth: Shadow of War, Call of Duty: Infinite Warfare, Call of Duty: Black Ops 3, Call of Duty: Advanced Warfare, and Defiance, can offer you tons of cool stuff: materials, Substance tutorials, and more.
Schools out sale up and running on my Gumroad
All Substance Designer video tutorials and nodes on sale for 30% off!
You can learn more about his projects here.