Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.
What European universities would you recommend?
How about you don't associate with a left leaning partisan news site assuming all video game artists lean the same way. I'll be blocking your content from here on out.
John Kinaski has released his Mega Rock Material Generator. The tool will let users create unique rock materials with water and moss. The pack also contains 25 pre-rendered 4k materials.
The material is said to be extremely flexible, featuring a great variety of forms and colors.
PBR, Up to 4k inside the Unreal Engine, using the substance plugin. The list of the adjustmens includes more than 50 options, alowing to fully customize the appearence of the material. The pack also contains 25 Prerendered 4k materials which are represent the possible varieties of the substance and can be used without the substance plugin.
Texture Resolutions: 4k for the bitmap based; 4k,2k,1k,512, any for the substance based.
Number of Materials: 25 bitmap based + 1 Substance based
Do Materials derive from a Master Material with instances as variation: 1 Substance based – Yes, 25 bitmap based- No.
Number of Textures: 78
Please note that the pack requires the Substance Plugin.