Mixing Photogrammetry and UE4
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Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

Mixing Photogrammetry and UE4
4 October, 2017
News

Have you tried mixing photogrammetry and Unreal Engine 4? How hard is it to make scanned assets work inside the Epic’s engine? Giorgio Macellari tried doing just that. The artist took 260 photos of a deer head and turned them into a nice 3D model.

Giorgio had to deal with the number of polygons, so that the model could work inside the engine. Eventually, he decreased the number from 1.000.000 to 1.800. 

Here is the final render from Sketchfab:

Did you like his experiment and the final render? Don’t forget to share your examples of mixing UE4 and photogrammetry with us!

Source: behance.net
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1 Comment on "Mixing Photogrammetry and UE4"

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Ahsan
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Ahsan

I didn’t get it. Where is the UE part in the whole process?

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