Mixing Photogrammetry and UE4
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Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.

If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.

This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.

Mixing Photogrammetry and UE4
4 October, 2017
News

Have you tried mixing photogrammetry and Unreal Engine 4? How hard is it to make scanned assets work inside the Epic’s engine? Giorgio Macellari tried doing just that. The artist took 260 photos of a deer head and turned them into a nice 3D model.

Giorgio had to deal with the number of polygons, so that the model could work inside the engine. Eventually, he decreased the number from 1.000.000 to 1.800. 

Here is the final render from Sketchfab:

Did you like his experiment and the final render? Don’t forget to share your examples of mixing UE4 and photogrammetry with us!

Source: behance.net
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I didn’t get it. Where is the UE part in the whole process?