Mixing Photogrammetry and UE4
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by Sir Charles
less than a minute ago

Yasss you guys rule so much LOVE please do the next part!!!

by Angelin
8 hours ago

With HDRP now I think Unity has the best redering engine out there

by Oleksii Pryschepa
16 hours ago

Когда дочитал до фотки интерьера, почувствовал, как будто вернулся на пять лет назад в переполненную электричку до Киева в 6 утра. Это просто потрясающе атмосферно и вызывает все эмоции связанные с теми утренними поездками. Все это грустно-сонное настроение, спасибо за это флэшбек!

Mixing Photogrammetry and UE4
4 October, 2017
News

Have you tried mixing photogrammetry and Unreal Engine 4? How hard is it to make scanned assets work inside the Epic’s engine? Giorgio Macellari tried doing just that. The artist took 260 photos of a deer head and turned them into a nice 3D model.

Giorgio had to deal with the number of polygons, so that the model could work inside the engine. Eventually, he decreased the number from 1.000.000 to 1.800. 

Here is the final render from Sketchfab:

Did you like his experiment and the final render? Don’t forget to share your examples of mixing UE4 and photogrammetry with us!

Source: behance.net
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1 Comment on "Mixing Photogrammetry and UE4"

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Ahsan
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Ahsan

I didn’t get it. Where is the UE part in the whole process?

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