As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.
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The game lovers of Epic Games will be disappointed to know that from now onward seam would stop doing exclusives if Steam lifted its revenue cut for developers. William, http://www.eliteassignment.co.uk
Have a look at an amazing study on real-time quadruped motion synthesis which will be presented at this year’s SIGGRAPH. The paper proposes a novel method called Mode-Adaptive Neural Networks. The thing is that this model could be really useful for games, films, and other projects that require top-notch animation. Let’s study the details.
We present a novel method for real-time quadruped motion synthesis called Mode-Adaptive Neural Networks. Our system is trained in an end-to-end fashion on unstructured motion capture data, without requiring labels for the phase or locomotion gaits. The system can be used for creating natural animations in games and films, and is the first of such systematic approaches whose quality could be of practical use. It is implemented in the Unity 3D engine and TensorFlow, and published under the ACM Transactions on Graphics / SIGGRAPH 2018.