I've never heard of isolating the green channel of the normal map and using it as a paint layer. What effect does that create exactly?
WARNING They dont listen to their users as much as they like to say they do. Check their forums. Plenty of requests go unanswered. Their "To Do" list has been outdated. They lack staple features such as a Text Tool, Adjustment Layers, Channels, Layer Styling, Proper Cropping. Paintstorm cant even resize a photo correctly (It will always leave a border when resizes). You also run into square artifacts occasionally. There have also been several instances were paintstorm was detected as malware, once called out, the dev reuploads a clean version. This happened at least twice from forum reports and Virus Total. Aside from the very obvious lack of support and maintinence. The brush system is good. However a good brush engine will not replace the other basic features and functions paintstorm lacks. DO NOT expect support. This is definitely a homegrown app and it shows. If you want a versatile brush engine, clip studio or even krita is where its at.
Have a look at a new modular set of 3D models, textures, materials and shaders for your atmospheric scenes in Unity. The newly released pack features 7 rooms, so there are tons of things to experiment with.
HQ Abandoned School – it’s a completely modular flexible set of 3D-models, textures, materials and shaders that will let you dive into an atmoshpheric abandoned place of the previous century.
For this moment this pack includes 7 pre-made rooms in the demo scene interior (two classrooms, two toilets, library, gym, lockers room) and corridors.
- carefully detailed interior and exterior;
- customizable Substance materials;
- over 500 objects;
- scripted doors;
- 2 demo scenes with lighting already set up (day and night);
- BONUS: included the lite version of Object Placement Tool;