Ok, what about LODs and billboards in "most commonly used method"..? In comparing, Most commonly used method can help me to reach less synthetic look. And with progressive LODs keep overdraw on predictable level. Brutforce approach never works - confirmed)
честно сказать я в ахуе
finally some good news
Tangent Animation has presented a trailer for Next Gen 2018, a feature animation generated with the help of Blender as the main tool. A post on Blender Artists states that the core work of the film was entirely crafted in Blende (the use of Cycles for rendering too).
The team used Substance Painter, Photoshop, Houdini and FumeFX to generate VDB data. You can watch the trailer on YouTube.
The team used Substance Painter and Photoshop for the surfacing and texturing work, also implementing Blender paint tools for the balance. As for Houdini and Fume FX, artists used them to generate VDB and Alembic data for import and render in Cycles.
Stefan Werner and Luca Rood (some of the artists behind the project) are said to have worked on adding proper support for VDB voxel data, and improving the Alembic support, importation and exposing attribute data for use in Cycles material networks included.
You can learn more here.