Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!
Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.
Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.
Tangent Animation has presented a trailer for Next Gen 2018, a feature animation generated with the help of Blender as the main tool. A post on Blender Artists states that the core work of the film was entirely crafted in Blende (the use of Cycles for rendering too).
The team used Substance Painter, Photoshop, Houdini and FumeFX to generate VDB data. You can watch the trailer on YouTube.
The team used Substance Painter and Photoshop for the surfacing and texturing work, also implementing Blender paint tools for the balance. As for Houdini and Fume FX, artists used them to generate VDB and Alembic data for import and render in Cycles.
Stefan Werner and Luca Rood (some of the artists behind the project) are said to have worked on adding proper support for VDB voxel data, and improving the Alembic support, importation and exposing attribute data for use in Cycles material networks included.
You can learn more here.