If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Cebas Visual Technology has launched an open beta of finalRender for Maya. Let’s have a look at the tool.
The toolkit introduces a new solution called BuildingBlocks which is basically a new approach to physically based shader creation in Maya, based on the raytracing core of finalRender for Maya. “Building Blocks breaks down shaders to their very core and allows unlimited shader components, which are stacked on top of each other, to simulate real-world properties of nearly every kind of material surface. finalRender for Maya incorporates the multi-core technologies and enhancements which leverage existing and future Hardware investments,” states the team.
finalRender for Maya Features
- Windows 64 Bit/Multi Core
- Many dedicated ready to render finalRender Materials
- Photometric and Real Area Lights
- True Distributed Network Rendering
- Standard Network Farm-Rendering through batch rendering is supported
Art by Justin Grant
- Real world Physical Camera Exposure Model
- Multiple Real World Cameras to choose from
Lights & Shaders
- Advanced Caustic Rendering Effects
- Highly Optimized Multi Layered Skin Shader
- Maya Shading Network support
You can learn more about the tool here.
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