Open Beta of finalRender for Maya
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Latest comments
by Trilo Byte
8 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
13 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Open Beta of finalRender for Maya
11 March, 2019
News

Cebas Visual Technology has launched an open beta of finalRender for Maya. Let’s have a look at the tool.

The toolkit introduces a new solution called BuildingBlocks which is basically a new approach to physically based shader creation in Maya, based on the raytracing core of finalRender for Maya. “Building Blocks breaks down shaders to their very core and allows unlimited shader components, which are stacked on top of each other, to simulate real-world properties of nearly every kind of material surface. finalRender for Maya incorporates the multi-core technologies and enhancements which leverage existing and future Hardware investments,” states the team.

finalRender for Maya Features

Support 

  • Windows 64 Bit/Multi Core
  • Many dedicated ready to render finalRender Materials
  • Photometric and Real Area Lights

Network Rendering

  • True Distributed Network Rendering
  • Standard Network Farm-Rendering through batch rendering is supported

Art by Justin Grant

Cameras 

  • Real world Physical Camera Exposure Model
  • Multiple Real World Cameras to choose from

Lights & Shaders

  • Advanced Caustic Rendering Effects
  • Highly Optimized Multi Layered Skin Shader
  • Maya Shading Network support

You can learn more about the tool here.

Modern Hospital Props VOL.2 by Dekogon is a bundle of high-quality assets and includes all the meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.

See the full description

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