I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
Over 9000 Swords by Broad Strokes is a modular weapon system, written entirely in Blueprints, designed to help artists quickly add variety to games and various projects.
The pack features 44 different components split over four categories which allow generating 13,552 different unique swords with the meshes provided. What is more, “this package has been designed from the ground up to let you easily extend that amount with additional sword parts or even add your own unique weapon types and components.”
This modular system is said to feature easy-to-use material preset management to create variations in color, metallic value, roughness, or emissive power that will be applied consistently across the entire weapon and all its parts.
“Selective randomization features and full networking support are also included, as well as a demo level complete with tutorials and examples of how to use this package in your game. And we’ve even added a crafting station with a simple user interface as an implementation example that you can use as-is, or modify to fit your game,” states the team.
List of Features:
- Create composite meshes out of modular parts
- High-quality sword assets included
- Material preset management
- Very easy to extend – new weapons, new parts, new material presets
- Randomization features – randomize materials/parts/all
- Base melee weapon blueprint class with hooks for hit detection logic
- Networking support
- Demo level including tutorials and a crafting station example implementation
Follow this link get more details and download the pack.
Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.
All future updates are included and will be available for download as soon as they are released.