Pattern Design in Substance Designer 6
Subscribe:  iCal  |  Google Calendar
San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
9 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Pattern Design in Substance Designer 6
7 April, 2017
Amit Kolay has shared a video breakdown of designing a pattern inside Allegrotihmic’s Substance Designer 6.

Here are the basic steps you will follow:

  1. pattern design
  2. creating a custom Ambient Occlusion output
  3. creating base color
  4. creating roughness
  5. creating normal
  6. creating and exposing parameters
  7. optimisation techniques
  8. testing the parameters in a new graph
  9. exporting the .sbsar file
  10. finally checking the .sbsar file in Painter
Source: YouTube

Leave a Reply

Be the First to Comment!