Pattern Design in Substance Designer 6
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Latest comments
by Krzysztof Czerwinski
2 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
7 hours ago

Thank you for your post, I look for such article along time, today I find it finally. this post gives me lots of advise it is very useful for me.

by Bryan C. Ruffin
7 hours ago

It is rare to see such as the post. I am glad to visit your site. Thanks for sharing the informative information through the article. and all the details are awesome and good in this post.

Pattern Design in Substance Designer 6
7 April, 2017
Amit Kolay has shared a video breakdown of designing a pattern inside Allegrotihmic’s Substance Designer 6.

Here are the basic steps you will follow:

  1. pattern design
  2. creating a custom Ambient Occlusion output
  3. creating base color
  4. creating roughness
  5. creating normal
  6. creating and exposing parameters
  7. optimisation techniques
  8. testing the parameters in a new graph
  9. exporting the .sbsar file
  10. finally checking the .sbsar file in Painter
Source: YouTube

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