Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Looking for more crazy substances? Check out awesome pills by James Ritossa. The artist used Substance Designer to generate an awesome surface made of capsules. Why? Well, because it’s awesome!
Want to recreate the material? There’s no reason not to try because James decided to share a step-by-step guide to doing just that:
This tutorial is a detailed walkthrough of the approach to creating a pill material within Substance Designer 2018. We will focus on layering objects while preventing clipping and exploring masking techniques for layering objects. We will also go over the process for creating height, color, AO, normal, roughness and opacity maps for this material. Please note this is not a tutorial created in real time, we will be looking at a previously made graph and how it was constructed.
Streaming video – 45min of fully narrated video by yours truly.
SBS file may be purchased by selecting “Pill Tutorial + SBS” option above.
It is recommended that you have an intermediate to advanced understanding of Substance Designer and are comfortable with tile samples.
Get the tutorial for $20
You can get more details on the project here.