Pixel Perfect Polygons: Dead Hills Landscape 2.0
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AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.

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Amazing... Congratulations for the new way to show information.. I hope they could use this to teaching.

Pixel Perfect Polygons: Dead Hills Landscape 2.0
8 October, 2017
News

Alireza Khajehali and Pixel Perfect Polygons released Dead Hills Landscape v2.0 — a reboot of the original package that was released back in 2016. What you get is a 64 Square Kilometers landscape, taking you into the barren and unpleasant, yet breathtaking hills where nothing grows. Moving cloud shadows from the sky that influence the fog make this atmospheric piece of land shine. The pack also features 17 Color Lookup Tables to instantly change the scene. 

Features

  • Extensive material customization using the landscape material instance.
  • Controllable distance based landscape and mesh tessellation.
  • Library of custom plug and play functions.
  • 64 Square Kilometers of playable area.
  • Fully heightmap based layer blending.
  • Cleaned up and organized shader.
  • Volumetric fog and shadows.
  • Paintable landscape layers.
  • Updated surface quality.
  • 17 Color Lookup Tables.
  • Cloud shadows.
  • Documentation.
  • PBR Materials.
  • PBR lighting.

Technical Details

PBR: Yes

LOD: Yes

Collision: Yes

Documentation: Yes

Texture size: Up to 4K

You can get more details on the pack here

Buy the pack

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