Procedural Landscape Ecosystem for UE4

An ecosystem based on the “temperate broadleaf forest” biomes by Gökhan Karadayı.

Here comes something unreal. Environment/Terran artist Gökhan Karadayı has presented his Procedural Landscape Ecosystem for UE4 that is capable of great things. The project uses more than 5,000 photos to create entire ecosystems on 16km2 landscape.

This ecosystem is based on the “temperate broadleaf forest” biomes. The forest density is made up of pine trees and birch trees. All ecosystem is Real-Time Procedural Placement on landscape. In just 2 minutes, the entire ecosystem is created on 16km2 landscape. I has gone to 3 locations a and took a lot of references. I took more than 5,000 photos from these locations for vegetation and photogrammetry.I made 9 pine trees, 7 birch trees, 29 grasses, 6 flowers, 10 ferns, 14 ground covers, 8 bushes, 27 big rocks, 12 small rocks, 5 mossy forest rocks, 7 birch branches and 10 wood logs. I used Reality Capture for photogrammetry.

Gökhan Karadayı 

Overview

 
Photogrammetry results: 

Dense point cloud :100.000.000 point 
Texture : 16.384 px 
Mesh: 32.000.000 poly

 
 
 
Depending on the slope of the landscape, cliff and rocks are created automatically. 

35 degrees slope: Small rocks 
55 degrees slope: Cliff

The artist is planning to release the thing on UE Marketplace, so stay tuned for the updates. 

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