Procedural Mechanical Details in Substance Designer
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Latest comments
by Koenker-Master
10 hours ago

What a shame EA! Fuck off, i go to steam :-)

by serkan_buldan@yahoo.com
13 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

by cemtezcan@gmail.com
14 hours ago

@derjyn@gmail.com Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

Procedural Mechanical Details in Substance Designer
26 June, 2017
News

Matt Parkin has shared another episode of his amazing Polygon Pilgrimage web series. The newest episode focuses on the creation of fully procedural mechanical details in Substance Designer 6. Follow Matt’s instructions below to build your own substances.

You can also get the files here to get a closer look at the final details. Be sure to subscribe and follow the series on twitter (@PolygonPilgrim), and YouTube.

Source: Matt Parkin

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