I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Denis Blinov has shared his Rusty Paint material for Substance Designer and Substance Painter. The substance is quite flexible, so you can set up all kinds of variations for your environments.
I’ve finished the material and now it’s ready for sharing.
The material is very flexible. Paint and rust colors, rust amount, leaks and streaks are adjustable. Paint can use image input and rust can use mask input. Leaks follow gravity when the tri-planar mode is enabled.
The pack features:
- .sbs file with the material graph for Substance Designer.
- .sbsar file for Substance Painter and other compatible tools.
- .spsm smart material for Substance Painter.
- 100% Substance Designer. Rendered in Marmoset/Iray.