Substance Designer: Free Moss Breakdown
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Substance Designer: Free Moss Breakdown
31 July, 2017
News

The substance is said to be inspired by Andres Rodriguez‘s technique for moss.

Full Graph

Splatter section

Color section

As you can see, the breakdown gives a nice look at the full graph and features some useful comments.

Get the breakdown

Source: Gumroad
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Thanks for sharing this! Having some insight from an AAA developer course is really exciting. If you have time, and share more, don’t forget to let us know too!