Substance Designer: Free Moss Breakdown
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i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
15 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
2 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Substance Designer: Free Moss Breakdown
31 July, 2017
News

The substance is said to be inspired by Andres Rodriguez‘s technique for moss.

Full Graph

Splatter section

Color section

As you can see, the breakdown gives a nice look at the full graph and features some useful comments.

Get the breakdown

Source: Gumroad
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1 Comment on "Substance Designer: Free Moss Breakdown"

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John
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John

Thanks for sharing this! Having some insight from an AAA developer course is really exciting. If you have time, and share more, don’t forget to let us know too!

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