Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Tom Jacobs has released a complex eroded stone substance on Gumroad. This graph is a nice way to dive into the world of advanced materials in Substance Designer, so check it out.
So, I just recently started to revisit a few graphs I did a few month ago and took another pass to improve it.
This one is based upon the Martian layered sand / mud stone rocks that are scattered everywhere at the Gale Crater.
The graph itself is not very difficult, for the layering I used the quantize node and then several distortion and warp nodes. All these where mixed together, sometimes with masks, too. For this one I was aiming towards rocks that looks like rocks in terms of hardness but rather have the look of hardened dried mud.
The pack includes:
- Substance Designer graph of Flat Eroded / Layered Rocks in Sand. One single graph.
- Texture sheets (Height, Normal DX format, basecolor, roughness and AO)
- Textures are tileable and 4K resolution each. All files are PNG