$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
Tom Jacobs has released a complex eroded stone substance on Gumroad. This graph is a nice way to dive into the world of advanced materials in Substance Designer, so check it out.
So, I just recently started to revisit a few graphs I did a few month ago and took another pass to improve it.
This one is based upon the Martian layered sand / mud stone rocks that are scattered everywhere at the Gale Crater.
The graph itself is not very difficult, for the layering I used the quantize node and then several distortion and warp nodes. All these where mixed together, sometimes with masks, too. For this one I was aiming towards rocks that looks like rocks in terms of hardness but rather have the look of hardened dried mud.
The pack includes:
- Substance Designer graph of Flat Eroded / Layered Rocks in Sand. One single graph.
- Texture sheets (Height, Normal DX format, basecolor, roughness and AO)
- Textures are tileable and 4K resolution each. All files are PNG