Trying to steal Vray's thunder.
I'm gonna wait for Steam version
Tom Jacobs has released a complex eroded stone substance on Gumroad. This graph is a nice way to dive into the world of advanced materials in Substance Designer, so check it out.
So, I just recently started to revisit a few graphs I did a few month ago and took another pass to improve it.
This one is based upon the Martian layered sand / mud stone rocks that are scattered everywhere at the Gale Crater.
The graph itself is not very difficult, for the layering I used the quantize node and then several distortion and warp nodes. All these where mixed together, sometimes with masks, too. For this one I was aiming towards rocks that looks like rocks in terms of hardness but rather have the look of hardened dried mud.
The pack includes:
- Substance Designer graph of Flat Eroded / Layered Rocks in Sand. One single graph.
- Texture sheets (Height, Normal DX format, basecolor, roughness and AO)
- Textures are tileable and 4K resolution each. All files are PNG