Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Tom Jacobs has released a complex eroded stone substance on Gumroad. This graph is a nice way to dive into the world of advanced materials in Substance Designer, so check it out.
So, I just recently started to revisit a few graphs I did a few month ago and took another pass to improve it.
This one is based upon the Martian layered sand / mud stone rocks that are scattered everywhere at the Gale Crater.
The graph itself is not very difficult, for the layering I used the quantize node and then several distortion and warp nodes. All these where mixed together, sometimes with masks, too. For this one I was aiming towards rocks that looks like rocks in terms of hardness but rather have the look of hardened dried mud.
The pack includes:
- Substance Designer graph of Flat Eroded / Layered Rocks in Sand. One single graph.
- Texture sheets (Height, Normal DX format, basecolor, roughness and AO)
- Textures are tileable and 4K resolution each. All files are PNG