Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
Keith, I just wanted to stop by and say: Thank you.
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Check out an overview of the latest updates:
- Implemented friendly fire prevention
- Many AI behavior and decision making fixes and improvements
- Implemented AI debugging and visualization
- Changed how peeking over corners works
- Changed how aiming back from tall cover works
- Added Grenades
- Added an Alerts system where various sounds and events notify AI of an enemy presence.
- AI can attack non-character objects (for example, security cameras).
- Added character rolling.
- Added AI patrols.
- Added AI investigations.
- AI can forget about the enemy.
- Hitboxes. Characters take different damage depending on where they are hit.
- Added idle state when characters are not aiming while standing still.
- Camera collisions, obstacle avoidance.
- Arms can aim independently from bodies.
- Added character sprinting.
- Character sleep system. Components are turned off for characters that are far away.
- Beginnings of AI group behavior. The number of aggressive AI attacking at the same time can be limited.
- Better AI communication. Information about the enemy and investigation is passed between the AI.
- Beginnings of an obstacle fading system.
More information can be found here.