Tiled Wall/Floor Substance
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Latest comments
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8 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

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Tiled Wall/Floor Substance
10 July, 2017
News

Timothy Dries has shared a complex tiled wall/floor substance on Gumroad. This material with the full graph can help you create endless amounts of different tile presets. 

Made this material as a fun exploration and tried to push my knowledge about substance designer. 
This material has a bunch of exposed parameters that are easy to use and makes is easy to generate endless amounts of different tiles.

Get the full material graph and see how I created this material with the full documented graph and use it for yourself if you want as well. The material is setup in a way that makes all the parameters that are needed to create variations really easy to access, other than that the entire graph has been documented to help people find their way through this massive bundle of nodes.

Timothy Dries 

This package contains:

  • .Sbs File, with the full documented graph
  • .Sbar file
  • Exported different maps
  • 3 packs of exported preview png 2k maps to directly use in-game or inside of other programs.

 

Buy the material for £1.49

Source: Gumroad

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