If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?
this will be just perfect for my scene
Timothy Dries has shared a complex tiled wall/floor substance on Gumroad. This material with the full graph can help you create endless amounts of different tile presets.
Made this material as a fun exploration and tried to push my knowledge about substance designer.
This material has a bunch of exposed parameters that are easy to use and makes is easy to generate endless amounts of different tiles.
Get the full material graph and see how I created this material with the full documented graph and use it for yourself if you want as well. The material is setup in a way that makes all the parameters that are needed to create variations really easy to access, other than that the entire graph has been documented to help people find their way through this massive bundle of nodes.
This package contains:
- .Sbs File, with the full documented graph
- .Sbar file
- Exported different maps
- 3 packs of exported preview png 2k maps to directly use in-game or inside of other programs.