Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Timothy Dries has shared a complex tiled wall/floor substance on Gumroad. This material with the full graph can help you create endless amounts of different tile presets.
Made this material as a fun exploration and tried to push my knowledge about substance designer.
This material has a bunch of exposed parameters that are easy to use and makes is easy to generate endless amounts of different tiles.
Get the full material graph and see how I created this material with the full documented graph and use it for yourself if you want as well. The material is setup in a way that makes all the parameters that are needed to create variations really easy to access, other than that the entire graph has been documented to help people find their way through this massive bundle of nodes.
This package contains:
- .Sbs File, with the full documented graph
- .Sbar file
- Exported different maps
- 3 packs of exported preview png 2k maps to directly use in-game or inside of other programs.