Wow, that's great. Have to try this out!
Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...
Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.
Vinícius Cortez has recently released his Tree Bark material created in Substance Designer. The pack on Gumroad will let you study the graph to learn something new or you can just use the substance for your scenes.
Study the Graph or use the Procedural Material
Import it into Game Engines that has support for Substance from Allegorithmic
Or export the maps using Substance Player (free)
.sbs and .sbsar files
Please note that Substance Designer 2017.2.1 or newer is required, plus Substance Player for a .sbsar file.