Trim Mask Generator for Substance Designer
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by Franciszek Zgliński
3 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node:

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

Trim Mask Generator for Substance Designer
31 January, 2019

Check out a generator for Substance Designer by Dennis Porter that facilitates quicker mask creation for trim sheets and other rectangular forms.


  • Driven by Pixel Processors to maximize graph speed: ~7ms at 2K
  • Fractional system automatically determines X/Y offset values for you, no need to use a calculator for precise offsets
  • Unclamped parameter ranges allow masks to be as small as you need
  • Individual control for height & width, vertical & horizontal position
  • Mask interstice control, based on pixel size — uniform or custom X/Y controls
  • Reference grid with division and thickness control
  • Solid white mask output
  • Luminance variation output by mask or by fraction
  • X/Y gradient output
  • Very Cheap Flood Fill output (~2ms vs 25+ms Flood Fill node)
  • Custom inputs are automatically masked
  • Sub-fractional X/Y offset for pattern input (to align within the mask)
  • Non-square support

Extra functions if you have access to the SBSAR.

  • isBetween – returns 0 or 1 for whether an input value is between two other values
  • reciprocal_float1 – returns 1 divided by an input (for converting large numbers to their unit size in 0-1 decimal space)
  • reciprocal_float2 – same as before except for a float2
  • frac_float2 – it’s frac except it works with float2 inputs
  • half_float1 – reduces input value by half

Included Files

  • Non-commercial license – SBSAR only
  • Commercial licenses – SBS and SBSAR

You can learn more here.

Get the tool

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

Check the full feature list

Contact VEA Games


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1 Comment on "Trim Mask Generator for Substance Designer"

Tedo Nieuwenhuis
Tedo Nieuwenhuis

A great tool all designers!!

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