Trim Mask Generator for Substance Designer
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Krakow PL   27, May — 29, May
London GB   28, May — 31, May
Kyoto JP   1, Jun — 3, Jun
London GB   4, Jun — 6, Jun
Latest comments

Awsome info and right to the point. I don’t know if this is truly the best place to ask but do you people have any thoughts on where to employ some professional writers? Thanks :) regards: Sonia Horn

by Sonia Horn
31 min ago

I really appreciate this post. I¡¦ve been looking all over for this! Thank goodness I found it on Bing. You have made my day! Thank you again regards: Sonia Horn

by Sonia Horn
32 min ago

Awsome info and right to the point. I don’t know if this is truly the best place to ask but do you people have any thoughts on where to employ some professional writers? Thanks :) regards:https://www.techlazy.com/websites-to-watch-free-movies-online-without-downloading/

Trim Mask Generator for Substance Designer
31 January, 2019
News

Check out a generator for Substance Designer by Dennis Porter that facilitates quicker mask creation for trim sheets and other rectangular forms.

Features

  • Driven by Pixel Processors to maximize graph speed: ~7ms at 2K
  • Fractional system automatically determines X/Y offset values for you, no need to use a calculator for precise offsets
  • Unclamped parameter ranges allow masks to be as small as you need
  • Individual control for height & width, vertical & horizontal position
  • Mask interstice control, based on pixel size — uniform or custom X/Y controls
  • Reference grid with division and thickness control
  • Solid white mask output
  • Luminance variation output by mask or by fraction
  • X/Y gradient output
  • Very Cheap Flood Fill output (~2ms vs 25+ms Flood Fill node)
  • Custom inputs are automatically masked
  • Sub-fractional X/Y offset for pattern input (to align within the mask)
  • Non-square support

Extra functions if you have access to the SBSAR.

  • isBetween – returns 0 or 1 for whether an input value is between two other values
  • reciprocal_float1 – returns 1 divided by an input (for converting large numbers to their unit size in 0-1 decimal space)
  • reciprocal_float2 – same as before except for a float2
  • frac_float2 – it’s frac except it works with float2 inputs
  • half_float1 – reduces input value by half

Included Files

  • Non-commercial license – SBSAR only
  • Commercial licenses – SBS and SBSAR

You can learn more here.

Get the tool

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

Check the full feature list

Contact VEA Games

Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
Tedo Nieuwenhuis Recent comment authors
Tedo Nieuwenhuis
Guest
Tedo Nieuwenhuis

A great tool all designers!!

Related articles