Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Daniel Thiger has shared another tutorial that shows the process of building his Desert Bedrock material from the Signature Series collaboration with Allegorithmic.
Use this tutorial as a detailed step by step guide for how to recreate my Desert Bedrock from scratch.
This tutorial follows a walkthrough format, where I go through how I built each of the components in the graph including:
- Base Shapes
- Erosion and Layering
- Sand Shape
- Dune and Pebbles
- Diffuse for Sand and Rock
- Sparkles, Normals, and Roughness
Intermediate Level, you should be familiar with the basic nodes and workflows in Substance Designer.
- 50+ minutes walkthrough covering the entire graph from start to finish.
- 1080 Resolution
- Non-directional warp node (credit to Evan Liaw and Bradford Smith) and simple preview node are included