your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?
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Daniel Thiger has shared another tutorial that shows the process of building his Desert Bedrock material from the Signature Series collaboration with Allegorithmic.
Use this tutorial as a detailed step by step guide for how to recreate my Desert Bedrock from scratch.
This tutorial follows a walkthrough format, where I go through how I built each of the components in the graph including:
- Base Shapes
- Erosion and Layering
- Sand Shape
- Dune and Pebbles
- Diffuse for Sand and Rock
- Sparkles, Normals, and Roughness
Intermediate Level, you should be familiar with the basic nodes and workflows in Substance Designer.
- 50+ minutes walkthrough covering the entire graph from start to finish.
- 1080 Resolution
- Non-directional warp node (credit to Evan Liaw and Bradford Smith) and simple preview node are included